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Design packs

Game Component SVG Pack

Stop spending hours drawing basic UI elements from scratch. The Game Component SVG Pack is a curated collection of scalable, professional-grade vector assets designed to help developers and designers build cleaner game interfaces, HUDs, and menus in less time.

Whether you are working in Roblox Studio, Unity, Godot, or any design software like Figma or Adobe Illustrator, these files are ready to drag, drop, and customize.


What’s Included

This pack provides clean, standardized assets that are easy to resize without losing quality. The collection features:

  • Core UI Elements: Buttons, panels, frames, and toggle switches in multiple corner-radius styles.
  • Icon Library: Common game iconography including settings, health, currency, inventory, and navigation arrows.
  • Status Indicators: Loading spinners, progress bars, and notification badges.
  • Technical Specs: All files are provided in .SVG format for infinite scalability and full compatibility with web and game engine import tools.

Who Is This For?

  • Roblox Developers: Speed up your GUI development by importing ready-to-use vector shapes directly into your workspace.
  • Indie Game Devs: Use these as a foundation for your game’s visual identity, saving you time on the repetitive tasks of UI creation.
  • UI/UX Designers: Build rapid prototypes or high-fidelity mockups without wasting time on basic asset construction.

Why Use Vector Assets?

Unlike raster images (like PNGs), SVGs are resolution-independent. This means you can scale a button from a tiny mobile inventory slot to a full-screen desktop menu background without any pixelation or blurriness. These assets are optimized for clean lines and small file sizes to ensure your game loads quickly.


Get the Pack

Download the entire collection for free. Simply enter your email below to receive the download link directly to your inbox.

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Need Help?

Are you having trouble importing these files into your game engine or design software? Check out our [Short Tutorial Video] on YouTube to see how to import and colorize these SVGs for your specific project.

Have a suggestion for a new component? Join our [Discord Community] to share your feedback and see what we’re adding in the next update.

Tips & notes

Scaling Your Prototypes Without Quality Loss

One of the biggest advantages of working with the Game Component SVG Pack is the ability to scale your assets infinitely.

When designing a prototype, you might want to test a compact version of your board on a standard letter-sized sheet, but later decide to scale up to a larger playmat or a custom table-top configuration. Because these files are vector-based, you can resize them to any dimension—from a tiny token to a giant poster—without any pixelation or loss of clarity.

Pro-tip for Inkscape or Adobe Illustrator users:

If you are adjusting the thickness of component outlines (like hex grids or card borders) to match a specific size, remember to "Scale Strokes and Effects."

  • In Illustrator: Go to Preferences > General and ensure "Scale Strokes & Effects" is checked.
  • In Inkscape: When using the Select tool, look at the tool controls bar at the top; there is an icon that allows you to choose whether the stroke width scales proportionally with the object.

By enabling this, your component borders will remain visually consistent regardless of how large or small you make your board.

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