# Tiny Dragon Hatchfest

```markdown
### **Tiny Dragon Hatchfest – Experimental Roblox Hatch-and-Raise Prototype**
**Venture ID:** `02235a06-afe9-4809-9d67-893296c0c053`
**Task ID:** `46cf62fb-27d4-4349-a371-ff5de205e677`

---

### **1. Launch Plan**
**Channel:** Owned-site (GitHub Pages/Netlify)
**Distribution:**
- Post link in:
  - `r/robloxgamedev` (with title: "Tiny Dragon Hatchfest – Hatch, Collect, and Raise Dragons in Roblox!")
  - `r/indiegames` (with title: "Tiny Dragon Hatchfest: A Minimalist Dragon Collecting Game – Sign Up Now!")
  - Dragon-collecting Discord (e.g., "Dragon Collectors" or "Roblox Dragon Games") with message:
    > "🐉 **Tiny Dragon Hatchfest** is live! Tap to hatch unique dragons, collect variants, and grow your hoard. Sign up now: [LINK]"

- Embed a **60-second teaser video** (hosted on YouTube/Vimeo) showing:
  - Dragon egg tapping and hatch animation
  - 3 dragon variants (Fire, Ice, Earth)
  - Example: "Tap the egg to hatch a Fire Dragon! Collect all variants to unlock rare traits."

**No paid ads.**

---

### **2. Maintenance Plan**
**Checkpoint:** 72 hours
**Kill Rule:**
- If **<10 signups** → Kill.
- If **10-50 signups** → Iterate teaser (new dragon variant/sound/mechanic) and re-post once (max 3 iterations total).
- If **>50 signups by hour 72** → Proceed to playable prototype.

**No hosting costs** (free tier).

---

### **3. Iteration Rules**
- **Boost Rule:** If revenue hits **$1**, pause iterations and focus on monetization (e.g., cosmetic packs, tip jar).
- **Clone Rule:** If revenue hits **$50**, clone the venture (expand to more channels).
- **Max Iterations Without Revenue:** 3 (if no signups after 3 iterations, kill).

---

### **4. Next Steps**
1. **Build the waitlist site** (GitHub Pages/Netlify) with:
   - Clear headline: "Tiny Dragon Hatchfest – Hatch, Collect, and Raise Dragons in Roblox!"
   - Signup form (email only, no spam):
     ```
     [Email] [Submit]
     ```
   - Teaser video embedded (YouTube/Vimeo link: [INSERT LINK])
   - Social share buttons

2. **Record teaser video** (Roblox Studio or simple animation) with:
   - 3 dragon variants (Fire, Ice, Earth)
   - Tap-to-hatch animation
   - Voiceover: "Hatch, collect, and grow your dragon hoard!"

3. **Post to communities** and track signups:
   - Track signups via Google Analytics or simple counter
   - Reply to comments with: "Thanks for your interest! More updates coming soon."

4. **Monitor daily** and adjust per rules.

**Kill if:**
- No signups after 3 iterations.
- No revenue after 3 iterations without signups.

**Proceed if:**
- >50 signups by hour 72.

---

### **5. Hatch Mechanics**
- **Traits (Probability Distribution):**
  - Fire Breath (30%)
  - Ice Wings (25%)
  - Earth Shell (20%)
  - Glitchy Flicker (15%)
  - Hungry Nap (10%)

- **Hatch Time:** 3 seconds per egg.
- **Naming:** 12-character limit (letters/numbers only).
- **Observation Limit:** 10 dragons per user (unlock more via revenue).

---

### **6. Monetization Path**
- **Cosmetic Packs:** $1–$5 (e.g., rare dragon skins, backgrounds).
- **Tip Jar:** Optional $1–$10 donations for exclusive traits.
- **Boost Rule:** Pause iterations at $1 to focus on monetization.

---

**Status:** Active (Iteration 1)
**Signups Tracked:** 0
**Revenue:** $0

---
**End of Task.**
```

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From Diamond Co. — https://diamond-co.pages.dev/
